Friday, January 11, 2019

Misc. Concepts Part 3

As a child K'nexer, I primarily relied on my parents' digital cameras/camcorders to get pictures. The result was I only got pictures of things I was immediately ready to show, as I'd typically go upload them and then clear them from the camera. But then after getting it, for a time my DSi was my primary method of picture taking. Regrettable because the quality was notably worse, but it was nice in that it was more readily available and so I took more pictures of dumb little concepts I'd make and never post. I'd eventually upgrade to a 3DS, moving over old photos and taking new ones on it. There's more than I thought there'd be, but not that much to explain so this will be a slightly longer post. Some of these I remembered having but couldn't find, so they weren't in the appropriate posts. I'll probably go back and update them.

So this is interesting but I guess I never found it worth showing. It's basically a bolt action assault pistol based on a modified Oodassault 2 frame. I think it worked OK, but I didn't like the bolt setup. Looking at it now, nothing would've kept the projectile held in the chamber either. I think ultimately it didn't make sense to try to get the performance out of a bolt action in a pistol-sized launcher since it would've been limited in range anyway.

Ah, I don't know if you remember me mentioning elsewhere, but here's that sub-carbine UMP model I made up. It was designed just for looks, to take the UMP design and make it look more like an assault rifle.

This weird one I believe was another attempt at making a Thompson-esque launcher? I was trying out a concept where the striker was connected to a charging handle exposed directly out the top to allow for easy recharging. I didn't like how the magazine connected, though.

I also decided that I really liked the design of my TDS but I could never quite make it as functional as I wanted, so I remade it as a nonfunctional design a handful of times. One time I also made a few attachments.

If you recall from my shot launchers post, I came up with a flat shell design. This was the beginnings of a magazine for those shells, but it would've been difficult to design a launcher to take it. Due to the size of the shells, it would've been a large magazine to only hold 4-5 shells, so it'd be more of a novelty. 

I apologize for just how blurry this one came out but I have no other examples of it. If you recall, I attempted a bullpup bolt action at one point but determined it probably wasn't worth pursuing further. Well, I guess I decided to give it another shot after learning some newer design concepts. I still came to the same conclusion that the stock would have to be unreasonably long to contain the action.

So this was my basic shot launcher that at first I thought I didn't have any pictures of. As you can see, the design was much more rudimentary compared to the design someone else would eventually post for me. This was more just to demonstrate the concept.

As you might recall from my non-functioning launchers post, I basically started with the PDR model and gradually turned it into my own design. This was I believe the first one I designed.

Finally, this one I actually intend to post instructions for since it's fairly simple. This was a challenge I did for myself to make a 3 layer launcher entirely flat. Most launchers use white rods (for 3 layer designs) or blue rods (for 5 layer designs) to hold the body together, resulting in the edges of the rods sticking out of the sides. This one utilized a quirk where green rods can fit in the gaps between connectors (one of my favorite tricks which I still use often). The trigger was definitely the trickiest part.

And with that, I'm done with pretty much everything I've ever made or contributed in the past. I'll visit some other noteworthy concepts by other builders that I'm able to dig up enough information on, talk more generally about certain concepts and their potential futures, talk about any current projects I'm working on and get instructions when I finish something, and of course hopefully get that guide series back on track.

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